The current program object or program pipeline object must be successfully linked and valid for the current state.The Default Framebuffer (if present) is always complete, so this usually happens with Framebuffer Objects. ![]() The current framebuffer must be complete. ![]() A non-zero Vertex Array Object must be bound (though no arrays have to be enabled, so it can be a freshly-created vertex array object).The following represent conditions you must ensure are valid when issuing a drawing command. ![]() The GL_INVALID_OPERATION error can happen when issuing any drawing command for many reasons, most of which have little to do with the actual drawing command itself.
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